![]() ![]() The game offered consistently smooth framerates at 4K resolution, which probably made the transition to VR a bit more jarring. Technically speaking, Rise of Insanity has some impressive visuals, with detailed textures, nicely modeled furniture and items occupying the levels, and some seriously creepy lighting and shadow effects especially when the lightning starts flashing through the windows. I had some solid theories on what had happened, but the ending isn’t spelled out for you. Overall, the game should take around two hours to complete maybe a bit longer if you are going for all those ducks, but when the credits do start to roll I was left feeling a bit unsatisfied. The only real hidden collectibles are numerous yellow rubber ducks, many of which are locked away requiring you to find a hidden key. It’s virtually impossible to miss the important stuff, as icons appear over anything that can be opened, picked-up, or otherwise manipulated. Doors that were locked one moment will be unlocked as the story demands. An early example is the eye exam room where you have a standard eye chart, but during one section of the game some of the letters will be replaced with numbers – a clue to another puzzle perhaps? Similarly, a stairwell is blocked with a bench until later when it’s not, allowing you access to new areas. There is a lot of subtlety in Rise of Insanity, and as you backtrack to previously explored rooms furniture will be rearranged and items will be in new places. When you have explored all the areas, gathered all the clues, listened to the recordings, and read all the documents you’ll be urged into the next segment, usually with the ringing of the foyer phone. As dictated by the genre, you are guided along the proper path by having all alternate routes blocked with locked doors, misplaced furniture or crime scene tape. The game style is a standard 3D exploration of a massive house/office/hospital/morgue complex. Having played the entire game normally and then the first half using Rift and the last half on Vive I feel I’m more than qualified to make some comparisons and overall recommendations.įirst off, I’m happy to report that this horror game is genuinely scary both in maintaining an overall level of creepiness along with numerous jump scares that work both in and out of VR. Set in the 70’s, you’ll be playing as a psychologist, experimenting with a patient using a new video therapy technique who may or may not be responsible for whatever terrible fate has befallen your wife and child. Rise of Insanity is the latest horror game to come to PC for both standard play and optional VR support for the Vive and Rift. ![]()
0 Comments
Leave a Reply. |